Dante Noels Halloween Magic
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Dante Noels Halloween Magic
- Dante Noels Magic -
Name: The Masks of Samhain
Type: Lost Magic/Holder type
Description: The Basis for this magic is one simple truth: Everyone Lies. Men, women, children, saints and devils all hold this in common. He has known this instinctively since the day he was born, and as such has become an living embodiment of deception. By donning a mask that he him self created he can assume the form and powers of the thing its associated with, this more then anything gives him an advantage in sheer utility and allows him to pick the best mask for each and every situation he runs across.
Strengths:
1)Very Versatile and good in many different situations.
2) Keeps your opponent guessing
3) Works as a unique form of requip
4) Can be multielemental
5) Allows him to tell when people are hiding something and or lying to him.
6) He can allow allies the use of his masks, using his own magic energy to power them.
Weaknesses:
1) Removing the mask causes the magic the fizzle out
2) Depending on the mask being used it has various elemental weaknesses
3) Can only have one mask active at a time
4) If a Mask is destroyed he must make a new one to replace it.
- My Magic Skills -
- D-Rank Spells:
Name: Mask of the Ventus
Rank: D
Element: Air
Description: By pulling the Mask from the pocket dimension he stores it in and putting it to his face he can assume the form of the spiteful Ventus, a spirit storm and wind. He turns into a human whorl wind with various colored spots swirling around inside him. His eyes flash yellow behind his mask with energy and when he speaks his voice sounds like its coming from the other side of a powerful fan.
Strengths: Gives the ability of high speed flight and instability to weak weapons, as well as allowing him to flow under doors and through windows like a gentle breeze.
Weaknesses:
He cant really interact with the phsyical world in a meaningful way.
No real offensive power.
Earth Magic can entrap him while in this form.
Abilities:
Zephyr- Can turn completely intangible, becoming immune to all but the most powerful of earth magics. While using this ability Dante can flow under doors and through cracks. While in this form He can not interact with the physical world, he cant move
Duration: Can be used for up to Four posts before going on cool down
Cooldown:Four Posts
Name: Mask of the Troll
Rank: D
Element: Earth/fire
Description: By pulling the Mask from the pocket dimension he stores it in and putting it to his face he can assume the form of the great mountain Troll. He grows in size, becoming a towering nine feet tall, with long ape like arms with hands that end in rugged dirty claws and rough stone like skin. His eyes seem to dim to smoldering coals behind his mask.
Strengths:
Grants enhanced strength and endurance
Allows him to see in the dark
Increases his mass
Resistant to fire and fire based magic
Weaknesses: Water and water magic is the bane of this form, being doused in even the smallest amount causes immense pain and discomfort, and a direct hit from a water spell could spell the end for him.
Abilities:
Duration: Can be used for up to Four posts before going on cool down
Cooldown:Four Posts
Name: Mask of the Nyad
Rank: D
Element: Water
Description: By pulling the Mask from the pocket dimension he stores it in and putting it to his face he can assume the form of the graceful Nyad. His skin turns blue and his clothes seems to flow away, only to be replaced with seaweed and ocean greens. His entire body become lithe and vibrant with energy.
Strengths:
Allows him to swim swiftly and surely through water.
Allows him to Breath under water.
Resistance to water based magic and attacks.
Can turn his body into water
Minor water control, such as shooting a high powered stream of water from his mouth.
Weaknesses:
Electric attacks reek havoc on this form, causing an almost instant knock out if they connect.
Can not be out of the water for very long for fear of suffocation.
Abilities:
Duration: Can be used for up to Four posts before going on cool down
Cooldown:Four Posts
Name: Mask of the Dryad
Rank: D
Element: Nature
Description: By pulling the Mask from the pocket dimension he stores it in and putting it to his face he can assume the form of the exotic Dryad. Hos clothing once again vanishes and his body turns to that of a curvy young woman. His skin is made of what looks like wood and bark.
Strengths:
Allows him to pass through wooden objects and living things.
Able to expel thorn covered vines from his hands, which he uses as a whip.
Resistant to electric and water based attacks.
Weaknesses:
Fire attacks burn this form to a cinder, causing an instant knock out in most cases.
Abilities:
Duration: Can be used for up to Four posts before going on cool down
Cooldown:Four Posts
- C-Rank Spells:
Name: Mask of the Alpha Predator
Rank: C
Element: N/A
Description: By pulling the Mask from the pocket dimension he stores it in and putting it to his face he can assume the form of the Wolf ,though not an ordinary wolf. Standing at seven feet at the shoulder, and twelve feet long from the tip of his now lupine nose. He now resembles a giant hunting beast similar to a primal dire wolf.
Strengths:
Enhanced Strength and Endurance
Enhanced Speed
Enhanced senses
Natural Weapons in the form of teeth and claws
Weaknesses:
His enhanced sense of smell can be over powered by powerful odors
Much more animalistic then his other forms, tends to act and attack rashly
Abilities:
Duration:Can be used for up to Six posts before going on cool down
Cooldown: Six Posts
Name: Mask of the Skeleton
Rank: C
Element: Shadow/Earth
Description: (How to cast the spell etc.)
Strengths:
Able to project bone spears from his fingers and arms
Enhanced endurance and strength
Can use the bones that makes up his body as weapons
Does not need to breath
Edged weapons have little to no effect on him
Weaknesses:
Weak to water and water based attacks
Cant speak or communicate
Blunt weapons are more effective
Abilities:
Duration: Can be used for up to Six posts before going on cool down
Cooldown: Six Posts
Name: Mask of the Dragon Priest
Rank: C
Element: Fire
Description: By pulling the Mask from the pocket dimension he stores it in and putting it to his face he can assume the form of the Dragon Priest. A tall menacing figure clothed in old ceremonial robes that carries a staff that seems to smolder with dark flame
Strengths:
Levitates over the ground
Can project rays of fire from his staff as a form of offense
Can create walls of flame from his staff
Manipulates already existing fire and flame with his staff
Weaknesses:
Physically weak and slow
While using this mask all his abilities are linked to his staff.
Abilities:
Duration: Can be used for up to Six posts before going on cool down
Cooldown: Six Posts
- B Rank Spells:
Name: Mask of the Goblin King
Rank: B
Element: Steel/Darkness/Earth
Description: By pulling the Mask from the pocket dimension he stores it in and putting it to his face he can assume the form of the Goblin King. A massive bear of a man who is both burly and graceful covered is scares. His clothing is now dark hunts mans leathers and on his head is a massive horned helmet that shrouds his face in darkness. On his back is a massive ax that he wields with expert hand. As hes summoned, misshapen creatures seem to rip their way into our world, they are covered in sharp spiked metal armor, each armed with a wickedly sharp mundane weapon.
Strengths:
Incredible strength
Controls the creatures that are summoned with him (There are forty of them)
Can use basic earth abilities to create barriers and the like
Can use basic steel abilities (Extend his ax, cause his armor to expand and things of that nature)
Weaknesses:
The creatures he summons and he him self are all fairly weak magically speaking
Slow compared to his other masks
Abilities:
Duration:Can be used for up to Eight posts before going on cool down
Cooldown: Eight Posts
Name: Mask of the Faceless Doll
Rank: B
Element: N/A
Description: By pulling the Mask from the pocket dimension he stores it in and putting it to his face he can assume the form of the Doll, which as we know can vary from one time to another.
Strengths: Allows him to assume the form of another individual, this includes all personal ticks and mannerisms, but not memories.
Weaknesses:
No real offensive abilities
Abilities:
Duration: Can be used for up to Eight posts before going on cool down
Cooldown: Eight Posts
Name: Mask of the Winter Queen
Rank: B
Element: Ice/Air/Darkness
Description: By pulling the Mask from the pocket dimension he stores it in and putting it to his face he can assume the form of the Winter Queen. A tall regal woman, whos dark beauty is enough to make men weep and children cry. She wears a sheer white dress and carries a small dagger in her left hand.
Strengths:
Uses high level Ice based abilities(Create spears of ice, walls of ice and things of that nature.)
Uses high level wind based abilities(Create sudden gusts, fly and things of that nature)
Can use shadow based abilities (Use shadows to travel short distances, create tangible shadow and things of that nature.)
Weaknesses:
Once this form is entered, he can not change to other forms tell the full duration is over.
High level fire and light magic can easily counter his abilities while using this mask.
Abilities:
Duration: Can be used for up to Eight posts before going on cool down
Cooldown: Eight Posts
Last edited by Dante Noel on Fri Jan 18, 2013 11:42 pm; edited 1 time in total
Dante Noel- Posts : 7
Join date : 2013-01-11
Location : Under your bed... ?
Re: Dante Noels Halloween Magic
Well, from the start, cooldown MUST NEVER be more than Duration. Ever.
Also, if you have abilities for each mask, you must say what they are, and what they do.
Each mask is given a maximum of two abilites. They must be given a duration and cooldown. Each ability can only be used one at a time, per post, and must have a cooldown and duration. A good way to use them is D-C rank abilities have a 2 post cooldown, B-A have a 4 post cooldown, while S and Z have a 6 post cooldown.
Also, you cannot let another ally use your mask. That's like a CSS allowing another mage to use their key and summon somebody, not happening. Bump when done.
Also, if you have abilities for each mask, you must say what they are, and what they do.
Each mask is given a maximum of two abilites. They must be given a duration and cooldown. Each ability can only be used one at a time, per post, and must have a cooldown and duration. A good way to use them is D-C rank abilities have a 2 post cooldown, B-A have a 4 post cooldown, while S and Z have a 6 post cooldown.
Also, you cannot let another ally use your mask. That's like a CSS allowing another mage to use their key and summon somebody, not happening. Bump when done.
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