Shinugi's Magic [Done]
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Shinugi's Magic [Done]
Name: Iron Magic
Type: Caster
Description: This magic allowing them to incorporate the element of iron (and, by extension, of steel) into their body, granting them the ability to change parts of their body (or the entirety of it) into iron, which can be shaped in a number of forms for different purposes, and to produce iron objects.
The Magic relies around the use of iron for both offense and defense, with the user being capable of creating a wide array of weapons from their body to attack the opponents both in melee and from a distance, and to cover their body with iron in order to dramatically increase their defensive power, at the same time greatly boosting their offense as well. This also allows the user to consume external sources of iron to replenish their strength and restore their body to a healthy state.
Strengths: The user can eat any type of steel. This type of magic gives the user increased strength and in their body making it hard like steel. This magic can increase the users defensive strength giving them more defensive power then offensive power. This magic is very versatile and strong in it's use against enemies.
Weaknesses: The user can not consume their own steel because it's technically impossible to eat yourself so they must consume a different source of steel. If his external source of magic is drained than he's basically harmless to other mages. The user can not consume a source of steel that is stronger then his own because his body is only accustomed to normal steel rather then strong, magic steel. If he does consume a stronger source of steel, his body will become sick and he will not be able to move due to the intense power of the steel.
*DISREGARD THESE SPELLS; FOLLOWING SPELLS ARE FOR FUTURE REFERENCE ONLY*
Name: Iron Scales
Rank: D
Element: Metal
Description: The user covers part of their body (or the entirety of it) with steel scales to dramatically increase both their offense and their defense. These scales are strong enough to shatter rock and bone alike, resilient against regular flames, and much harder than normal iron, being even capable of stopping a charged, downward slash from the gargantuan sword of a physically powerful individual without fail, with the assailant claiming that his blade could easily crush iron.
Strengths:
-Enough to shatter rock and bone alike
-Resilient against regular flames
-Much harder than normal iron
-Capable of stopping a charged.
Weaknesses:
-Makes the user into a living lightning rode, conducting lightning to directly attack him.
-Able to be broken by heavy attacks.
-Increased cool down by one turn if broken.
-Easily breakable by barrage from C or above rank magic.
-Can only take one Heavy B rank attack before breaking, and takes most of the damage.
-Unable to stop damage from B, A, S or H rank damage.
-Takes a turn to remove scales if duration limit is reached.
Duration: 2
Cooldown: 3
Name: Claw Cage
Rank: C
Element: Metal
Description: (against ground enemy) Shin conjures a magical pentagram in both arms to create a solid top, side barred metal cage out of both of his hands, trapping a attacking enemy inside.
(Against flying enemy) Shin takes time to calculate his enemy's path, before slamming his hands upon the ground-keeping sight of his enemy- and generates a magic pentagram that summons a metal cage with a solid top and side bars above their flight path in front of them, trapping them inside and brining them down to the ground.
Shin only uses this move if he sees there is a chance to talk his way out of a fight and never uses it to support allies.
Strengths: Traps single enemy in a cage, protecting allies or innocent people.
Weaknesses:
-Leaves Shin completely open to ambushes or extra attacks from enemy allies.
-Shin protects the enemy inside the cage, taking damage from allies targeting the enemy with a spell.
-Unable to stop enemies from digging under the cage.
-Still able to take damage from Enemy inside the cage.
-Can't capture flying enemies easily.
-Cannot use in middle of battle.
Duration: 2
Cooldown: 3
Name: Iron Scale Armor
Rank: A
Element: Metal
Description: Shin lifts up his hands as a green magic circle with a dragons head appears above him. He then throws down his arms to his side as the magic circle zips down over him. This coats him in an armor of iron that makes him look like a humanoid, pure iron version of Gelidus.
Strengths: Capable of absorbing 1 A rank spells, 2 B rank spells,3 C rank spells, and 4 D rank spells
Weaknesses: 1 S and above spell will cause this armor to break instantly absorbing essentially no damage
Fire based A rank fire spells will only be absorbed once before breaking, C rank fire spells will only be twice, D rank fire spells will only be absorbed thrice .
Duration: 4
Cooldown: 5
Name: Iron Demon Sword
Rank: S
Element: Metal
Description: Seemingly an Iron Magic most powerful attack, the user claps his/her hands together above his head, then swipes down with a gigantic iron sword formed by the clap that destroys a huge area in front of them.
Strengths:
-Can be used on every single opponent in the area simultaneously which comes in handy when obliterating an entire Dark Guild.
-This allows Shin to save all of his allies from the effects of spells Similar to Fairy Law which affects a large area.
-Can kill all Dragon Slayer user.
Weaknesses: When transporting people, everyone will receive high impact. This spell will hurt you and may paralyze you for a post. When used as an attack, the user will also get a lower impact hit because he is manipulating the weather, and this may upset the clouds and mother nature.
Duration: 5
Cooldown: 5
Name: Iron Spiral
Rank: S
Element: Metal
Description: Allegedly the second ultimate Iron Magic's spell. User transforms his legs into a giant drill that rotates at a high speed, giving it a high piercing power, heavily damaging whatever it strikes.
Strengths:
-Can be used on every single opponent in the area simultaneously which comes in handy when obliterating an entire Dark Guild.
-This allows Shin to save all of his allies from the effects of spells Similar to Fairy Law which affects a large area.
-Can kill all Dragon Slayer user.
Weaknesses: This spell will take longer to power up then regular spells (2 post). When Charging the spell iron can be taken away by a rod. Also once the opponent fires the blast he cannot see what his opponent is doing due to the big explosions caused by the blast.
Duration: 5
Cooldown: 5
Type: Caster
Description: This magic allowing them to incorporate the element of iron (and, by extension, of steel) into their body, granting them the ability to change parts of their body (or the entirety of it) into iron, which can be shaped in a number of forms for different purposes, and to produce iron objects.
The Magic relies around the use of iron for both offense and defense, with the user being capable of creating a wide array of weapons from their body to attack the opponents both in melee and from a distance, and to cover their body with iron in order to dramatically increase their defensive power, at the same time greatly boosting their offense as well. This also allows the user to consume external sources of iron to replenish their strength and restore their body to a healthy state.
Strengths: The user can eat any type of steel. This type of magic gives the user increased strength and in their body making it hard like steel. This magic can increase the users defensive strength giving them more defensive power then offensive power. This magic is very versatile and strong in it's use against enemies.
Weaknesses: The user can not consume their own steel because it's technically impossible to eat yourself so they must consume a different source of steel. If his external source of magic is drained than he's basically harmless to other mages. The user can not consume a source of steel that is stronger then his own because his body is only accustomed to normal steel rather then strong, magic steel. If he does consume a stronger source of steel, his body will become sick and he will not be able to move due to the intense power of the steel.
- D Rank:
- Name: Shrapnel Guard
Rank: D
Element: Metal
Description: Shin forces scale shards out of one of his arms, that he swings his to an ally or himself; sending a cloud of metal shards that reduce damage from magic spells and harm physical attacking opponents. Shin uses this for defense only.
Strengths:
-Instant cast
-powers up ally or self endurance.
-Damages physical attack enemies lightly.
-Can make a lightning barrier around someone by conducting lightning spells.
Weaknesses:
-Conducts lightning.
-Can only be used while in Iron Dragon Scales
-Cannot be used if either arm is transformed into a weapon or shield
-Cannot stop damage from B, A, S or H ranked spells.
Duration: 1
Cooldown: 1
Name: Golum Canon
Rank: D
Element: Metal
Description: An old clockwork cannon with a barrel no larger than an ordinary gun is created after the large magic circle appears in font of Shin. In its current rank it can only shoot plum sized balls of iron which are not accurately constructed causing their damaging effect to equate bruises with average impact.
Strengths: The spell has a great damage output and it affects a large area and may pierce through objects, regardless of thickness and defenses below D- Rank Only spell that doesn't require Shin to call out. A maximum of 5 people can be targeted at once
Speed D 10 meters/sec
Strength D Bruises and small cuts which only just break the skin.
Weaknesses:
-Very fragile and easily broken by a spell rank B or C.
-Requires two hands to make this magic.
-Sometimes difficult to control.
Duration: 1
Cooldown: 1
Name: Iron Kick
Rank: D
Element: Metal
Description: Shin winds up a kick with his right foot, a magical pentagram coats it and makes it glow whitish. Shin's next physical kick will deal more blunt damage. Shin prefers to wait for an opening, standing still, than attacking his opponent head on in a charge.
Strengths:
- Instant cast.
- Increased blunt attack
- Further increased blunt damage when in Iron Dragon Body.
- Hard to dodge in melee combat.
- Easy set up for damaging combo.
Weaknesses:
-Small range.
-Predictable if enemy knows the attack.
-Unable to hit flying enemies.
Duration: 1
Cooldown: 2
Name: Iron Body
Rank: D
Element: Metal
Description: Shin conjures up a magical pentagram underneath him, that quickly rises over his body, coating his skin in a flexible Iron Coating. This coating reduces damage taken from attacks, and doesn't hinder his natural movement, but does slightly reduce his running speed due to the extra weight, and turns his body into a living lightning rode. When in Iron Body, some of Shin's spells are increased in effectiveness.
Strengths:
-Instant transformation.
-Stronger defense against Fire, earth, and wind spells.
-Becomes invulnerable to burning effects of D rank spells.
-Increases his power and endurance.
-Increases Iron Sword, Iron Scale Shield, Irob Stomp, And Iron Kick's power.
-Enables the use of Iron Scale Barrage, and Iron Shrapnel Guard.
Weaknesses:
-Makes the user into a living lightning rode, conducting lightning to directly attack him.
-Able to be broken by heavy attacks.
-Increased cool down by one turn if broken.
-Easily breakable by barrage from C or above rank magic.
-Can only take one Heavy B rank attack before breaking, and takes most of the damage.
-Unable to stop damage from B, A, S or H rank damage.
-Takes a turn to remove scales if duration limit is reached.
Duration: 2
Cooldown: 2
- C Rank:
- Name: Iron Dragon Scale Shield
Rank: C
Element: Metal
Description: Shin transforms his left hand into a forward facing five and a half foot long-four foot wide shield, by using a magical pentagram, to guard himself from opponents or throw himself in front of an ally and guard them.This spell can be uses this for defense and to open his opponents up to counter attacks.
Strengths:
-Instant transformation.
-Can reduce damage from C level range magic by half.
-Reduces D rank physical and range magic by half.
-Able to absorb three blunt attacks.
-When in Iron Scales, defense power increases to further decrease damage from C rank spells and D rank spells.
Weakness:
-Conducts electricity.
-Unable to completely guard barrages of magic or attacks before wear down.
-Can be worn down by constant attacks before duration is over.
-Faster wear down from blunt attacks.
-Cool down increased an extra turn if shield is broken or worn down.
-Takes one post to return hand to normal if duration period is reached.
-Unable to block Damage from B, A, S or H ranked spells.
Duration: 2
Cooldown: 2
Name: Scales Barrage
Rank: C
Element: Metal
Description: While in Iron Body, Shin jumps into the air beyond the hight of a normal jump to at least twenty four feet. The metal coating of the Iron Body breaks up into small scale like shards. Shin then flaps his arms towards his enemy(ies) and barrages them with a rain of metal shards released from his flapping arms. This takes a longer time and must be done in air.
Strengths:
-Piercing Barrage attack.
-Able to hit more than one enemy.
-Able to hit flying enemies.
-Deals decent damage over duration.
-Can be used to dodge and counter attack non controllable magic.
-Strong against D rank spells.
-Can conduct lightning spells to backfire, adding lightning damage to the shards.
Weaknesses:
-Takes one post to create the metal shards on his arms.
-Can only be used in the air
-Channel spell.
-Can be canceled.
-Leaves Shin open to attacks from higher up enemies or range attacks from behind.
-Can only be used while in Iron Body.
-Cannot be used if one arm or the other is transformed into a weapon or shield
-Weak against higher ranked wing spells.
-Deals no damage to B rank or higher shield and armor spells.
Duration: 3
Cooldown: 3
Name: Iron Wall
Rank: C
Element: Metal
Description: Shin kneels down and slams his hands upon the ground. A magic pentagram forms in the area he is targeting. He sacrifices his hands to quickly summon a large iron wall either in front of him or an ally that will block any frontal attack coming at them from the magic pentagram. This is only used for defense.
Strengths:
-Blocks straight forward D rank attacks to self or ally.
-C rank spells have their damage reduced by half.
-Disables spells needing line of sight targeting for enemy.
-Reduces damage from b rank attacks by half.
Weaknesses:
-Unable to stop damage from area of effect attacks.
-Cannot stop arial attacks coming straight down or from behind.
-Cannot stop ground attacks from directly underneath or from behind.
-Leaves Shin open for attack if not place in front of him.
-Will break from a barrage of higher ranked spells.
-Disables spells needing line of sight targeting for allies.
Duration: 2
Cooldown: 2
- B Rank:
- Name: Iron Sword
Rank: B
Element: Metal
Description: Shin transforms his right hand-using a magic pentagram that quickly covers his hand from half of his forearm down to the tip of the blade-into a five foot long, two foot wide blunt iron great sword, with half inch spikes protruding out from the flat edges that spins rapidly on his will to make the initial double-edged blade itself. If Shin is in Iron Body upon transforming his hand, the spikes are increased in length by another half inch to rip through defences.
Strengths:
-Increases physical attack range by five feet.
-Able to be canceled anytime.
-Strong slashing attacks.
-Able to cleave, rend, or remove limbs off his opponents.
-When in Iron dragon Scales, slashing damage is increased to rend through C rank armor and shield spells(Rending damage is caused by dealing less amount of piercing damage even if opponent blocks) and penetrates half of B rank armor spells.
-Deals full damage to D rank armor spells.
Weaknesses:
-Takes one post to fully return hand to normal.
-Slow hitting attacks.
-Not effective against long range opponents.
-Deals half damage to C rank armor spells.
-Unable to penetrate B, A, S or H rank armor and shields.
Duration: 1
Cooldown: 3
Name: Iron Stomp
Rank: B
Element: Metal
Description: Shin jumps to great lengths in the air and grasps his hands together over his head. His two hands are transfigured into a giant hammer. He begins to fall at high speeds, he lowers the hammer so that it is in front of his body and aims for his opponent, where he crashes down upon them. Upon crashing into the earth, the ground around him in an eight meter radius that splits the earth slightly, the force stuns enemies the that are not hit by the initial hammer and in the radius.
Strengths:
-Moderate blunt damage.
-Stuns enemies for a single turn.
-When in Iron Scales, damage is increased.
-Ignores armor and shields of D rank.
-deals significant damage to C rank armor and shield spells.
Weaknesses:
-Easily dodged for the initial damage.
-Able to be stopped in mid air by other enemies.
-Needs a snared or stunned enemy to actually land a successful hit.
-Best used against unmobile enemies.
-Deals halve damage to B rank armor and shield spells.
-Deals significantly reduced damage to a rank armor and shield spells.
-Deals no damage to S rank armor and shield spells.
Duration: 2
Cooldown: 4
Name: Iron Club
Rank: B
Element: Metal
Description: User transform their arm or leg into a large steel club, increasing punching and kicking power. They can also create multiple smaller clubs from the end of the original, hitting many enemies at once, are capable of changing the size and length of the clubs they produce at their whim, and are able to detach them from their body. Also, for added manoeuvrability and to take opponents off-guard, the club can be rapidly turned into the similar Iron Sword.
Strengths:
-Increases physical attack range by five feet.
-Able to be canceled anytime.
-Strong slashing attacks.
-Able to cleave, or remove limbs off his opponents.
-When in Iron Body, slashing damage is increased
-Faster swing speed and reaction.
-Deals full damage to D rank armor spells.
Weaknesses:
-Conducts lightning magic.
-Takes one post to fully return hand to normal.
-Not effective against long range opponents.
-Deals half damage to C rank armor spells.
-Unable to penetrate B, A, S or H rank armor and shields.
Duration: 4
Cooldown: 4
- A Rank:
- Name: Iron Lance: Demon Logs
Rank: A
Element: Metal
Description: User turn their arm into a large spearhead, from which a large number of steel spears is fired towards their enemy multiple times in rapid succession. The attack is sometimes portrayed with the user extending one arm towards their target's direction, with the fingers outstretched, and then summoning their Iron Magic Seal in front of them, from which the spears are fired.
Strengths:
-Super strength, she posses great strength, enough to crush boulders in one punch
-Enhanced Durability, quite tough for a fragile looking lady, can withstand a lot of attacks both physical and magical
-Can heal and cure status effects.
Can be produced in large numbers during battle .Able to do more damage with a flying lance. The spell has a great damage output and it affects a large area and may pierce through objects, regardless of thickness and defenses below D- Rank Only spell that doesn't require Shin to call out. A maximum of 15 people can be targeted at once
Speed D 25 meters/sec
Strength D Bruises and small cuts which only just break the skin
Weaknesses:
Duration: 4
Cooldown: 5
Name: Shotgun Fist
Rank: D
Element: Metal
Description: Shin coats his right hand in a feint whitish blue aura and charges at his opponent. He then throws a hard punch directly at them. Upon contact, 9 sharp icicles shoot forth from Shin's fist directly into whatever he punches. These icicles fire 8 in a circle from Shin's fist with the last one shooting from the middle of the circle. Shin can also use this technique just by punching the air, but it will do less damage. The effective range of just firing it is 90 feet, however the icicles will have thus been far spread it. *Before you ask yes, that IS the effective range of buckshot from a shotgun. I checked.*
Strengths: Versatile, being able to be used for melee and long range
The icicles will pierce A rank defensive spells reducing their duration by 1 post and doing moderate damage if it is an armor or shield held by the opponent.
The icicles will pierce B and below defensive spells reducing their duration by 2 posts and do great damage to the opponent if its armor or a shield held by them
Weaknesses: -Does weak damage through A rank defensive spells if it is armor or a shield and will only slightly hurt the opponent. Does not reduce spell duration.
-Does no damage to S rank defensive spells.
-Icicles can be blown away by B and above spells if they are used as projectiles.
-Icicles will melt to fire spells if they were used as projectiles.
-While the range is high, at maximum range only one icicle is likely to hit the
Duration: 4
Cooldown: 5
*DISREGARD THESE SPELLS; FOLLOWING SPELLS ARE FOR FUTURE REFERENCE ONLY*
Name: Iron Scales
Rank: D
Element: Metal
Description: The user covers part of their body (or the entirety of it) with steel scales to dramatically increase both their offense and their defense. These scales are strong enough to shatter rock and bone alike, resilient against regular flames, and much harder than normal iron, being even capable of stopping a charged, downward slash from the gargantuan sword of a physically powerful individual without fail, with the assailant claiming that his blade could easily crush iron.
Strengths:
-Enough to shatter rock and bone alike
-Resilient against regular flames
-Much harder than normal iron
-Capable of stopping a charged.
Weaknesses:
-Makes the user into a living lightning rode, conducting lightning to directly attack him.
-Able to be broken by heavy attacks.
-Increased cool down by one turn if broken.
-Easily breakable by barrage from C or above rank magic.
-Can only take one Heavy B rank attack before breaking, and takes most of the damage.
-Unable to stop damage from B, A, S or H rank damage.
-Takes a turn to remove scales if duration limit is reached.
Duration: 2
Cooldown: 3
Name: Claw Cage
Rank: C
Element: Metal
Description: (against ground enemy) Shin conjures a magical pentagram in both arms to create a solid top, side barred metal cage out of both of his hands, trapping a attacking enemy inside.
(Against flying enemy) Shin takes time to calculate his enemy's path, before slamming his hands upon the ground-keeping sight of his enemy- and generates a magic pentagram that summons a metal cage with a solid top and side bars above their flight path in front of them, trapping them inside and brining them down to the ground.
Shin only uses this move if he sees there is a chance to talk his way out of a fight and never uses it to support allies.
Strengths: Traps single enemy in a cage, protecting allies or innocent people.
Weaknesses:
-Leaves Shin completely open to ambushes or extra attacks from enemy allies.
-Shin protects the enemy inside the cage, taking damage from allies targeting the enemy with a spell.
-Unable to stop enemies from digging under the cage.
-Still able to take damage from Enemy inside the cage.
-Can't capture flying enemies easily.
-Cannot use in middle of battle.
Duration: 2
Cooldown: 3
Name: Iron Scale Armor
Rank: A
Element: Metal
Description: Shin lifts up his hands as a green magic circle with a dragons head appears above him. He then throws down his arms to his side as the magic circle zips down over him. This coats him in an armor of iron that makes him look like a humanoid, pure iron version of Gelidus.
Strengths: Capable of absorbing 1 A rank spells, 2 B rank spells,3 C rank spells, and 4 D rank spells
Weaknesses: 1 S and above spell will cause this armor to break instantly absorbing essentially no damage
Fire based A rank fire spells will only be absorbed once before breaking, C rank fire spells will only be twice, D rank fire spells will only be absorbed thrice .
Duration: 4
Cooldown: 5
Name: Iron Demon Sword
Rank: S
Element: Metal
Description: Seemingly an Iron Magic most powerful attack, the user claps his/her hands together above his head, then swipes down with a gigantic iron sword formed by the clap that destroys a huge area in front of them.
Strengths:
-Can be used on every single opponent in the area simultaneously which comes in handy when obliterating an entire Dark Guild.
-This allows Shin to save all of his allies from the effects of spells Similar to Fairy Law which affects a large area.
-Can kill all Dragon Slayer user.
Weaknesses: When transporting people, everyone will receive high impact. This spell will hurt you and may paralyze you for a post. When used as an attack, the user will also get a lower impact hit because he is manipulating the weather, and this may upset the clouds and mother nature.
Duration: 5
Cooldown: 5
Name: Iron Spiral
Rank: S
Element: Metal
Description: Allegedly the second ultimate Iron Magic's spell. User transforms his legs into a giant drill that rotates at a high speed, giving it a high piercing power, heavily damaging whatever it strikes.
Strengths:
-Can be used on every single opponent in the area simultaneously which comes in handy when obliterating an entire Dark Guild.
-This allows Shin to save all of his allies from the effects of spells Similar to Fairy Law which affects a large area.
-Can kill all Dragon Slayer user.
Weaknesses: This spell will take longer to power up then regular spells (2 post). When Charging the spell iron can be taken away by a rod. Also once the opponent fires the blast he cannot see what his opponent is doing due to the big explosions caused by the blast.
Duration: 5
Cooldown: 5
Last edited by Shinugi on Sat Jan 05, 2013 12:07 am; edited 4 times in total
Shinugi- Moderator
- Posts : 34
Join date : 2012-12-23
Age : 37
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Re: Shinugi's Magic [Done]
We can't have circumstantial weaknesses. They need to active weaknesses to the magic that will be a hindrance no matter the situation. Please fix all instances and add in reasonable weaknesses. Because you can basically nullify magic, I need you to go ahead and place a charge on all the stronger spells.
Daddy Poppa- GM
- Posts : 44
Join date : 2012-12-22
Re: Shinugi's Magic [Done]
Sorry, but this basically just made you invincible to everything but S-Rank spells.
Shinugi- Moderator
- Posts : 34
Join date : 2012-12-23
Age : 37
Character sheet
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Re: Shinugi's Magic [Done]
Shrapnel Guard: Cannot protect against D-Rank Spells. Fix cooldown and duration to 1 post. No instant.
Golum Canon: Change cooldown to 1 post.
Iron Body: Change cooldown to 2 posts. Change it so a strong C-Rank attack can hit it, but any thing higher destroys it.
Iron Dragon Scale Shield: Either change duration to 2, and cooldown to 2. Or, you can keep a 3 duration, but bring the cooldown to 2.
Iron Lance: Demon Logs: Change cooldown to 5
Also, regular iron mages cannot eat Iron. So, take that off in the app. Bump when done.
Golum Canon: Change cooldown to 1 post.
Iron Body: Change cooldown to 2 posts. Change it so a strong C-Rank attack can hit it, but any thing higher destroys it.
Iron Dragon Scale Shield: Either change duration to 2, and cooldown to 2. Or, you can keep a 3 duration, but bring the cooldown to 2.
Iron Lance: Demon Logs: Change cooldown to 5
Also, regular iron mages cannot eat Iron. So, take that off in the app. Bump when done.
Shinugi- Moderator
- Posts : 34
Join date : 2012-12-23
Age : 37
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Primary Magic:
Fairy Tail GX :: Others :: Archive :: Old Magic
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