Illusion Magic
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Fairy Tail GX :: Others :: Archive :: Old Magic
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Illusion Magic
- Primary Magic -
Name: Illusion magic
Type: Caster magic
Description: Illusion magic is a magic that incorporates the strength of the user's mind into their magic. This allows the user to produce illusions from stray thoughts and portray them in the enemy's mind. Illusions magic is most effective when used by a mage that exceeds in melee attacks. Illusion magic is mostly used for concealment and offensive attacks destroying the user's mind and preventing them from attacking. At whim illusion magic can trap opponents in a never ending dream causing them to suffer continuously. The illusions projected by this magic and their power depends on how smart and aware the users are. This magic is rare and can only be used by those who have studied it and have a formidable melee/mind ability. The user uses this magic by clasping his/her hands together and opening their hands generating illusions as the hands separate.
Strengths: Illusion magic can confuse most opponents
Can conceal your location
Is hard to see through
Illusions can use same magic as actual person
Weaknesses: Once one illusion is destroyed all illusions disappear
Illusions can only last for 2 post
- Spoiler:
- D Rank Mages
Name: Illusion Clone
Rank:D
Element: None or N/A
Description: The caster creates ten copies of him/herself anywhere within a one mile radius and the user can make the target confused. The clones can only walk and jump as if it is a bystander. Once the clone is attacked it disappears along with the rest of the clones. For this spell the user does not need to clasp their hands but they must know the exact locations of where they are placing the clones. To perform this spell the user must simply place their hands in the air and think about where to place the clones sending the illusions to those locations.
Strengths: Long range and impossible to dodge.
Weaknesses: Can be broken deceived by intelligent enemies who notice strange actions.
Duration: 1 post
Cooldown: 2 post
Name: Telekinesis
Rank: D
Element: psychic
Description: The user is able to lift one object from the surroundings and launch it at the opponent. This technique can only be used in an area outside of forest,swamps, or any other natural terrains. Telekinesis requires the user to focus and aim their hands at the object and lift with their mind. During this process the item being lifted is unable to be seen by the enemy. Telekinesis strains D-C rank user's mind draining fifty percent of their magic.
Strengths: Can lift a maximum of two small objects and the user cannot see the position used to lift the object
Weaknesses: The items must be no larger than a flower pot due to low rank ability
Duration: 1 post
Cooldown: 2 post
Name: Smoke bomb
Rank: D
Element: None or N/A
Description: For a five seconds the user is completely unable to be seen. The user becomes perceived to be an illusion. This gives the user time to escape, hide, or plan for a counterattack. This ability is almost useless unless the user has already planned a counterattack. The smoke bomb makes the user vanish with small areas of smoke emitting where the user used used the ability.
Strengths: The spell can conceal your attacks. This is very useful for mages who can think quickly.
Weaknesses: The spell disappears instantly if the user get hit or attacked.
Duration: 1 post
Cooldown: 4 post
Name: Blast
Rank: D
Element: psychic
Description: The user blast a small, invisible, and basic psychic ball at the opponent knocking them back 5 inches. This requires the user to have at least 25% of their magic left. This ability is weak but works on all enemies negating any upcoming attacks. This ability requires the user to clasp his/her hands, open them slowly, and emit the small psychic blast. The blast cannot be seen and can only be traced by ripples in the sky. B rank mages and higher may be able to resist this attack due to it being a D rank attack.
Strengths: Knocks opponent back allowing a second of freedom to attack or defend yourself
Weaknesses: At D rank the user's attack can be resisted, avoided, or dodged allowing someone to attack.
Duration: 1 post
Cooldown: 2 post
Last edited by vegetauchiha321 on Sat Jan 19, 2013 11:27 pm; edited 13 times in total
vegetauchiha321- Posts : 42
Join date : 2013-01-18
Age : 28
Location : Alpha dogs guild
Re: Illusion Magic
I think everything everything is good, that blast spell might wanna change that to like a Kinetic type blast since you use your mind, but I don't think you have to. Other then that the Foretell spell is kinda on the iffy side since I don't know how that would work when rping, so if you wanna make sure ask an admin for that.
Sukiro- Posts : 29
Join date : 2013-01-08
Age : 29
Location : USA
Fairy Tail GX :: Others :: Archive :: Old Magic
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