Enma's Magic
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Enma's Magic
~Primary Magic, Spirit Summoner~
- Spoiler:
- - My Magic -
Name: Spirit Summoner Magic
Type: Holder Magic
Description: Summoning Spirit Magic is a holder type magic that allows the user to summons Spirits, that they have made contracts with. In battle, they can be given commands, however some spirits disobey them, and this tends to happen to the stronger Spirits. Each spirit is given a certain number of abilities to help them in battle. D-Rank summons are the weakest, while the Z-Rank ones are the strongest. The spirits can also disobey the user, if they do not have a good enough bond with them, and the stronger ones are the ones who are most likely to disobey their spirit owner. They can only use one ability, once a post. D-C rank abilities have a 1 post cooldown, B-A have a 3 post cooldown, while S and Z have a 5 post cooldown.
Strengths:- Gives the user spirits to fight along with.
- Can summon up to 2 spirits at a time, as long as they are C-Rank and under.
- Each spirit has certain abilities.
Weaknesses:- The spirits can only go a certain range from the user, depending on rank.
- The stronger the spirit, the higher the cooldown.
- The user must have the Summoning Device.
The Summoning Device: Through the years, Enma has made rings that allow him to summon the spirit he has made a contract with. The rings are needed for the summons, and without them, the summons cannot be made. So far, he can summon 12 spirits, so he has 8 rings on his finger, and 4 on a chain. Those 4 are his strongest ones.
D Rank Spells- Spoiler:
- Spoiler:
Name: Spirit Summon: Armed Dragon
Rank: D
Element: N/A
Description: By using the ring located on his left pinky, he can summon a weak, dragon, with iron body parts. In power, it is equal to that of a wolf, or a weak pet. It has no, elemental power, but a bite, that can irritate all mages. It is more of a companion, that fighting spirit.- Spoiler:
- Can keep up with a weak pet.
- Has wiings to fly
Weaknesses:- Has no elemental abilities.
- Is very weak.
Duration: 2 posts
Cooldown: 2 posts
- Spoiler:
- Name: Spirit Summon: Kid Swordsman
Rank: D
Element: N/A.
Description: By using his right pinky ring, he can summon a 10 year old swordsman, that is equal in power to that of a weak pet. It has no elemental powers, but has a sword, equal in power to that of a weak weapon.- Spoiler:
- Can keep up in battle with a weak pet.
- Has some swordsman ability, and is well disiplined.
Weaknesses:- Has no elemental abilities.
- Dosen't have alot of power behind his sword attacks.
Duration: 2 posts
Cooldown: 3 posts
C Rank Spells- Spoiler:
- Spoiler:
- Name: Spirit Summon: Ken the Fire Monkey
Rank: C
Element: Fire
Description: By using his left pinky finger, Enma can summon a deceased fire monkey spirit, who possesses abilities equal to that of a C-Rank Fire Mage. He can control the element of fire, and studies Jiu Justu, thus makeing him a force on Enma's team.- Spoiler:
- Abilities:
- Fire Ball: By channeling fire into his hands, he can create a bowling ball sized Fire Ball. It can be thrown, and used to knock down buildings.
- Fire Roar: By sucking in a huge gulp of energy, Ken releases a roar of fire, that goes about 20 yards, in a straight line. It is similar in appearance to a Fire Dragon Slayer's roar.
Strengths:- Possess fire abilities to that of a C-Rank Fire Mage.
- Strong ally, good companion of Enma.
Weaknesses:- C-Rank or higher water attacks cancel out his spells.
- Has a high cooldown.
Duration: 4 posts
Cooldown: 5 posts - Fire Ball: By channeling fire into his hands, he can create a bowling ball sized Fire Ball. It can be thrown, and used to knock down buildings.
- Spoiler:
- Name: Spirit Summon: Imp the Ice Penguin
Rank: C
Element: Ice
Description: By using his ring on his left, ring finger, Enma can summon the spirit of the ice penguin, named Imp. He has the powers equal to that of an C-Rank Ice Mage, and uses brute force to fight.- Spoiler:
- Abilities:
- Ice Beam: By taking a huge gulp of energy, Imp releases a blast of pur solid Ice, that reaches to about 20 yards. It is similar in appearance to that of a Ice Dragon Slayer Roar.
- Ice Shield: Imp can bring up a shield of Ice, that can defend a C-Rank or lower spell, other than fire. It is about 73 inches, and can also defend allies.
Strengths:- Possess abilities equal to that of a C-Rank Ice Mage
- Strong, uses Brute Force in his attacks.
Weaknesses:- Slow, because of weight
- Has a high cooldown.
Duration: 4 posts
Cooldown: 5 posts - Ice Beam: By taking a huge gulp of energy, Imp releases a blast of pur solid Ice, that reaches to about 20 yards. It is similar in appearance to that of a Ice Dragon Slayer Roar.
B Rank Spells- Spoiler:
- Spoiler:
- Name: Spirit Summon: Beezle, The Demon Gunman
Rank: B
Element: Bullets.
Description: B using his left middle finger ring, Enma can summon a demon assassin, who uses bullet magic. He auctually likes Enma, and listens to him.- Spoiler:
- Abilities:
- Paralyzation Bullet: Beezle shoots off a bullet, that when it hits, paralyzes the target for 2 turns. It can paralyze any mage, B-Rank and under.
- Elemental Bullet: Beezle can shoot off a 3 round burst of an elemental bullet, that explodes the element on contact. I.E, he can shoot off a fire bullet, and explodes fire when the target is struck.
Strengths:- Can paralyze with a bullet
- Has elemental bullets
Weaknesses:- High cooldown.
- Bullets barely do damage on A-Rank and higher ranked mages.
Duration: 5 posts
Cooldown: 7 posts - Paralyzation Bullet: Beezle shoots off a bullet, that when it hits, paralyzes the target for 2 turns. It can paralyze any mage, B-Rank and under.
- Spoiler:
- Name: Spirit Summon: Darkbright
Rank: B
Element: Black Lightning
Description:- Spoiler:
- Abilities:
- Black Lightning Barrage: Darkbright fires two disks of BL, and then fires two orbs of BL. It is a fast paced move.
- Black Lightning Cannon: By placing his hands horizontally in front of him, Darkbright fires a small blast of BL, and when comes contacts, explodes BL, shocking and damaging, the oppenent.
Strengths:- Fast, and Speedy
- Possess' Black Lighting abilities to that of a B-Ranked Mage.
Weaknesses:- High cooldown.
- Cannot use his moves with his hands.
Duration: 5 posts
Cooldown: 7 posts - Black Lightning Barrage: Darkbright fires two disks of BL, and then fires two orbs of BL. It is a fast paced move.
- Spoiler:
- Name: Spirit Summon: Clay, the Rock Demon
Rank: B
Element: Rock
Description:- Spoiler:
- Abilities:
- Rock Throw: Clay can reach down into the earth, and can pull out a large chunk, and shape it into a large circle, to be thrown, with force.
- Earthquake: Clay can jump about 3 feet, and slams down, creating an earthquake that goes out for 100 yards, effecting all people, even allies.
Strengths:- High defenses, for A-Rank and lower
- Controls the element of rock.
Weaknesses:- Slow, because of large size.
- HIgh cooldown.
Duration: 5 posts
Cooldown: 7 posts - Rock Throw: Clay can reach down into the earth, and can pull out a large chunk, and shape it into a large circle, to be thrown, with force.
A Rank Spells- Spoiler:
- Spoiler:
- Name: Spirit Summon: Lucario
Rank: A
Element: Light Magic
Description: By using the gold ring on his neck, Enma can summon his favorite spirit, Lucario. Lucario is a bipedal jackal like spirit knight, and has the abilities of a A-Rank Light Mage. It is one of Enma's favorite spirits, and one of his strongest.- Spoiler:
- Abilities:
- Light Tornado: Powering his arms with light magic, Lucario can spin, makeing a tornado of light magic, similar to a real tornado.
- Light Orb: Lucario can circle his hands, forming a ball of pure light magic. He releases it out, flying up to 200 yards, and explodes light magic, destroying all A-Rank and lower dark magic, and damages anything in a 100 yard radius.
Strengths:- Enma and him work well as a team.
- Has high intelligence, so great strategies.
Weaknesses:- High cooldown
- Cannot destroy S-Rank dark magic.
Duration: 7 posts
Cooldown: 9 posts - Light Tornado: Powering his arms with light magic, Lucario can spin, makeing a tornado of light magic, similar to a real tornado.
- Spoiler:
- Name: Spirit Summon:Kuriboh
Rank: A
Element: None
Description: By using the bronze ring on his neck, Enma can summoned the spirit of Kuriboh, who is the one of Enma's strongest, despite its looks. It has no elemental ability what so ever, but it has a power enhancement ability.- Spoiler:
- Abilities:
- Holy Water: Kuriboh lifts his arms, and can heal 70% of who ever Enma sees as an ally's injuries. It can only be used once each time he is summoned.
- Combination: Kuriboh can ocmbine with Enma, and give him wings like Kuriboh, but with a longer wingspan of 6 yards.
Strengths:[list]
[*] Can heal allies to some point.
[*] Can combine with Enma.
Weaknesses:- High cooldown
- Can only heal injuries once, each time he is summoned.
Duration: 5 posts
Cooldown: 10 posts - Holy Water: Kuriboh lifts his arms, and can heal 70% of who ever Enma sees as an ally's injuries. It can only be used once each time he is summoned.
S Rank Spells- Spoiler:
- Spoiler:
- Name: Spirit Summon: Slifer, The Red God
Rank: S
Element: Fire, and Lightning
Description: By using the ruby ring on his neck, Enma can summon forth one of the 6 God Spirits, Slifer. He is a long, rad and large dragon, with two mouths on his head. It is about the size of 2 football arenas, combined, and is so large that it tends to not move, unless it is flying.- Spoiler:
- Abilities:
- Red God's Roar: Slifer opens one mouth, and opens the other, and in one he shoots out a beam of fire, and the other he shoos out a beam of lightning. After being fired, they are combined, becomeing a mighty combination of fire and lightning.
- Red God's Orbs: Slifer can bring his hands together, and then stretch them apart, forming a hige orb of fire, surronded by lightning. It can be fired out striking everyone in his 200 yard radius.
Strengths:- Powerful, one of the 12 God Spirits.
- Has two elemental abilities.
Weaknesses:- Dosen't listen to Enma, and tends to fire by himself.
- Must be summon in a open area, and he can't move alot unleess flying, because of his large size.
Duration: 8 posts
Cooldown: 15 posts - Red God's Roar: Slifer opens one mouth, and opens the other, and in one he shoots out a beam of fire, and the other he shoos out a beam of lightning. After being fired, they are combined, becomeing a mighty combination of fire and lightning.
- Spoiler:
Name: Spirit Summon: Darkus, The White God
Rank: S
Element: Dark, Lightning
Description:- Spoiler:
- Abilities:
- Demon Lightning Orb: Darkus charges a small, black orb, with lightning surrounding it. He shoots it out, and it explodes on contact, with a radius of 300 yards. It can go as far as 200 yards.
- Demon Shower: Putting his hands in front of him, Darkus sends out 100 senbon, made of Lightning and Darkness. They are hard to dodge, as they go everywhere, and can only be blocked by a strong + and legendary shield, or S-Rank spell.
Strengths:- One of the 6 Gods
- Has two elemental abilities.
Weaknesses:- Thinks of Enma as a measly human, so he rarely listens to him
- High Cooldown
Duration: 8 posts
Cooldown: 15 posts - Demon Lightning Orb: Darkus charges a small, black orb, with lightning surrounding it. He shoots it out, and it explodes on contact, with a radius of 300 yards. It can go as far as 200 yards.
- Gives the user spirits to fight along with.
~Secondary Magic, Wind~
- Spoiler:
- - Secondary Magic -
Name: Wind Magic
Type: Caster Magic
Description: This variation of Air Magic enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain their wind's signature sharpness
Strengths:- Wind Magic gives the user high offensive power.
- The user can master a powerful S-Rank spell, giving the user armor made of wind.
Weaknesses:- The user can fuel an oppenents fire magic.
- The user must use at least one hand, to have good techniques, as no handed technique's aren't as powerful.
- Wind's biggest weakness is Earth Magic, as it seems to not be fazed by the wind at all.
D-Rank Spells- Spoiler:
- Name: Storm Bringer
Rank: D
Element: Wind
Description: An offensive spell in which the user moves his/her hand in a pattern, manipulating the wind around his/her hand and creating a tornado that is released from his/her hand. Once this tornado reaches the target, it spins it and sends it flying. It sends D-C rank mages 30 yards, and anything above that 10 yards.
Strengths:- Good to make space in between the user and their oppenent.
Weaknesses:- The higher the rank, the least distance they fly.
Duration: 1 post
Cooldown: 2 posts
C-Rank Spells- Spoiler:
- Name: Wind Scythe
Rank: C
Element: Wind
Description: By circleing both arms in a opposit direction, the user can form a scythe, made of pure wind, the size of their body.
Strengths:- Has offensive capabilities equal to that of a Strong Weapon
- Can be used as a weapin, like a regular scythe.
Weaknesses:- Lowers the user's defensive capabilites.
- The user must have two hands on the scythe, powering it, or it shall vanish into the air.
Duration: 3 posts
Cooldown: 4 posts - Has offensive capabilities equal to that of a Strong Weapon
B-Rank Spells- Spoiler:
- Name: Rotation
Rank: B
Element: Wind
Description: The user spins with the arms out, forming the wind around them to become a shield like dome, protecting them from B-Rank spells and down. It has a radius of 15 yards.
Strengths:- Gives the user protection.
- Defends most B-Rank spells.
Weaknesses:- High Cooldown.
- Does not protect the user form A-Rank and up spells.
Duration: 1 post
Cooldown: 4 posts - Gives the user protection.
A-Rank Spells- Spoiler:
- Name: Wind Roar
Rank: A
Element: Wind
Description: Drawing in a huge puff, the user swallows the air, befor ereleasing a hige tornado shaped blast forom their mouth. Goes up to 70 yards. It is similar to a God Slayer's Bellow, in size and shape.
Strengths:- Can break through most shields, Strong+ and below.
- Can break through B-rank and lower shield spells, and breaks A-RAnk shield spells by 50%.
- Powerful
Weaknesses:- Can only go in a straight line, so can be evaded.
- Causes the user recoil also.
Duration: 1 post.
Cooldown: 5 posts. - Can break through most shields, Strong+ and below.
S-Rank Spells- Spoiler:
- Name: Secret Art: Wind Demon
Rank: S
Element: Wind
Description: The user puts their arms in an "X" pattern in front of themselves, manipulating wind to spin around them until they are covered by an armor of wind. This armor does not only increase their defenses, but also augments their destructive power. This armor of wind constantly blows wind inside out. It can block A-Rank and below spells.
Strengths:- Powers the user's defense and offense.
- Destructive
Weaknesses:- High cooldown.
- The mage is limited to B and under ranked wind spells only why they are in this form.
Duration: 9 posts
Cooldown: 14 posts - Powers the user's defense and offense.
- Wind Magic gives the user high offensive power.
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Last edited by Mewtwo on Wed Jan 16, 2013 6:59 pm; edited 21 times in total
Re: Enma's Magic
Lol pokemon and yugioh spirit? amazing~
(Sorry for posting here, you can delete this post if you want, Mewtwo~)
(Sorry for posting here, you can delete this post if you want, Mewtwo~)
Asuna Fairy- Admin
- Posts : 80
Join date : 2013-01-01
Age : 27
Fairy Tail GX :: Others :: Archive :: Old Magic
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